Replace color: Pick a color on your 2D view and select a new one. Substance Painter Version 2020.2 (6.2.0) Substance Painter 2020.2.0 (6.2.0) introduces the new UV Tile workflow which allows to paint across UDIMs. It also includes several performance and project size improvements for any type of project. Full release notes here. Major Features
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Jan 23, 2017 · Substance painter is a very powerful tool for creating high quality textures. In this course, Substance Painter Fundamentals, you are going to learn the fundamentals of this popular tool. Before jumping into the software, you'll learn why and how mesh data can be used to procedurally texture a mesh.
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In this video, I will show you how to switch from Perspective View to Orthographic View in Substance Painter 2017. After that, you can view the object from t...
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View hundreds of hours of Maya training online or via download . ... Substance Painter ... bevel if you wanna add vertexes to smooth an edge out (usually for corners ...
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Overall the texturing process is very simple and quick in Substance painter. What took the longest was modeling, which I am very happy about because modeling is what I enjoy the most, although Substance painter is letting me enjoy texturing a lot more.
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We'll spend a lot of time in Substance Painter to create: Base texture details. Roughness, normal and height information . Scratches, edge wear, dirt and rust. Together, we'll model & texture three game assets: Wooden Skid. Barrel. Traffic cone. By the end of this, you'll be able to use Blender 2.8 and Substance Painter to create your own low ...
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Substance Designer is an application that can take up a lot of screen space and so I would highly recommend at least a dual monitor setup to be able to work efficiently. I have the main Designer interface on one monitor and the 3D view taking up half of my second monitor.
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Hello! So I've just recently gotten into Substance Painter, and I'm really liking it this far! But I have a wee bit of a problem: all my textures get jagged edges along the UV seams where the masks are not covering. I assume the issue is due to SP getting image data from pixels on the texture where the tools doesn't paint.